Free Online Games HTML5 Games Latest Mobile Games Latest Console Games Latest PC/Mac Games Latest TV Games Game Development Blog Website Skins
Games
Blog Posts

Hello all,

We have uploaded a new version of Test Subject Complete. We done a few bug fixes, they are as follows:

More robust reset functionality. – The “R” key for resetting the level had a few bugs depending on when it was pressed. These issues have now been resolved.

Invisible steps! – They are no more!!! If you don’t know about them, then don’t worry! ;0)

Laser sound loop issues. – Again this was related to the reset functionality, this should be no more.

Thank you all for giving us your feedback, especially the guys and gals that do nitrome.wikia.com

We hope you have all enjoyed playing Test Subject Complete, and if you’ve not tried it yet… why not?! Get your gaming head on and head over to the Test Subject Complete game page!

Test Subject Complete: Click Here!

Take care all!

View Post

 

Hello all you lovely peoples!

We are happy to announce that Test Subject Complete is now out for your delectation. This is the 3rd and final part to the Test Subject Story. (Test Subject Blue, Test Subject Green)

As we indicated in the trailer that went online a couple of weeks ago, Blue must escape the cage and discover what happened to the professor and quite possibly save the world!

So why are you reading this? Get you gaming heads on and start playing!

We hope you enjoy it!

Test Subject Complete: Click To Play!

Loads of love – The Nitrome Team!

 

View Post

We are looking for new C++ developers to join our team at Nitrome making games for Mobile and PC/Mac. As a lot of the games are mobile a knowledge of Objective-C is also beneficial and candidates used to using Cocos2d & Box2d would be ideal though this is not essential. Knowledge of source control (especially git) would also be a plus.

For a good idea of the sort of games you would be working on please check out the following two titles that are in production: 

Icebreaker - A Viking Voyage (iPhone/iPod Touch/iPad/Android)

Flightless (Steam/PC/Mac)

All candidates must be able to show examples of their work to be considered. Salary is negotiable. The position requires you work at the Nitrome office in London so candidates must live within commuting distance or be willing to relocate for the role. Please send CV's and Example links to jobs@nitrome.com with the subject line 'programmer application'.

View Post

We are now distributing our platform puzzle game Super Stock Take for use around the web!

This means you can add this and many more Nitrome games to your site by copying the code from our Distribution Page and placing it on your web pages.

Distribution Page: Click Here!
Play Super Stock Take: Click Here!

Thanks for Playing!

View Post

Wow... Now this piece of fanart is absolutely awesome!

We are honoured to have this outstanding tribute to the Nitrome Towers in Minecraft and the attention to detail is brilliant.

The Knuckle Heads and Steamlands bosses were my personal favourites!

For those of you that have not played it yet, Nitrome Must Die takes place inside the lofty Nitrome Towers building in which you play as disgruntled fans that must destroy the hordes of Nitrome enemies and epic bosses as you make your way up the building floor by floor.

Nitrome Towers in Minecraft: Click Here!
Play Nitrome Must Die: Click Here! 

A big thank you goes out to Frosty Fly Trap! We really appreciate the hard work and effort that has gone into this!

View Post

Hi Nitromians,

You may have noticed that we did not do a Friday Update last week. We were talking about it on Friday between the staff at Nitrome and decided against posting it because we didn’t want people to miss the Test Subject Complete trailer. This also led to a deeper discussion about the Friday updates in general. I wanted to share the highlights of what we discussed:

Friday updates block less frequent visitors from seeing the main news of the week.

Friday updates do not always have anything worth mentioning.

Friday updates are supposed to be a weekly round up and also let people know what is coming the following week. The problem is we often run out of time and don’t agree what to show the next week so it is rushed.

It was suggested we could better cope with Friday Updates if we moved it to Monday mornings when we would have more time to put out something worth mentioning.

It was suggested that we don’t post anything unless we have something worth mentioning.

It was highlighted that if we do not post a feature weekly that we may end up telling the fans less….having a fixed day of the week keeps us aware that we should post something. 

So the purpose of this post is to ask you guys and gals what you think. Do you like the Friday updates?….do you think any of the internal comments are valid? Do you have any ideas of your own on how we could do this better…or should we just scrap it?

Just so you don’t all miss out on the news. Coming up soon we want to start showing off a new i.p. we have been working on alongside Test Subject Complete. We also want to give you all a much requested update on Icebreaker which we have been a little quiet on.

You can post your views on our Facebook Wall.

View Post

As we draw close to it's release, we have got a teaser trailer ready for our upcoming game Test Subject Complete, Enjoy!

In the meantime, why not re-familiarize yourselves with Test Subject Blue and Test Subject Green before launch?

Test Subject Complete Trailer: Click Here!

You can also tell us what you think of the trailer on our Facebook Page!

View Post

Well, as you may know from our April update article, we are getting very close now to the accounts launch as we’re almost ready to enter into the main testing phase of the project. This means that we will be using accounts internally at Nitrome Towers and taking down notes on any problems that we come across.

So what’s next?

Until recently, due to the amount of man power it would have took to simulate the usage of accounts beyond a single user, I’ve pretty much been holding private messaging conversations and comments between two, three and sometimes four user accounts by myself. This meant I was opening multiple browsers and logging in to different accounts simultaneously. Needless to say, this type of testing is best carried out when a single person is locked down to using a single user account, as this better mirrors real world usage.

Main tests

The main tests will consist of the all of us trying to mess around with the user accounts to see if any of our calculated mischief gets past our moderation system. We’ll also try registering (with both Facebook Connect and Nitrome sign up processes) and using our accounts like the average community user to test for usability issues. The main reason we take such attention to detail on these types of tests is because we want the accounts to feel as natural and intuitive to use as possible (and we also want to have some fun with them too!).

Abusing the report button

Some of you have already expressed concern (on our Facebook feedback from last month’s accounts article) in regards to the way that the reporting badges may be obtained via abusive means (i.e. users may create dual accounts or users might spam the report button on every comment/user they see).

Well, you will be happy to know that we share the same concerns as our fans on this subject and feel that although there are no real foolproof ways to completely eliminate cheaters, we will do the best we can without hindering good community users that are interacting with the system as intended. We’ll be making use of a variety of measures to avoid account abuse as much as possible. This phase actually became a task in itself!

There are many mechanisms that are already in use by existing web communities to stem the flow of bad user activity. Things like CAPTCHA, IP based bans, duplicated email address checks, user assisted moderation, up/down voting of user generated material etc. For each of these effective methods, there is usually some way of defeating them. The more tests we use to insure that genuine user activity is carried out, the more we might negatively affect the user experience flow for genuine users.

So, with usability in mind, our “anti-bad guy” measures that we intend to deploy are going to be mainly frictionless for the end user. By frictionless we mean they should not interfere with user experience whilst browsing the Nitrome site in any way.

We know cheating can take place in pretty much every online community in which there is something of worth to gain (such as badges and avatars in our case). We will diligently enforce the community rules as best we can. As we said in the previous post, the accounts are going to be considered to be in beta as we monitor the use and miss-use of the website. The more we understand about the community trouble makers, the better we can implement preventative systems.

Collecting new avatars

As well as having a lot of awesome avatars to choose from when you first create an account, there are also going to be some even more awesome locked avatars that won’t be accessible straight from the start.

Your Avatar acts as the graphical identifier for your user account. Along with your username, it will be one of the first things somebody sees. Some avatars are going to be more difficult to collect than others.

You will be able to unlock avatars primarily by finding them as objects in certain Nitrome games. You’ll need to check out the descriptions for avatars on the selection page for ways to unlock them. Some of the avatar descriptions may be written in a slightly more cryptic fashion than others which may, in-turn, involve you thinking about the unlock message and making educated guesses as to where you want to start the hunt for them!

We really feel confident that the harder to collect avatars will make for fun challenges for our community!

We hope you are all as excited as we are!

Also, as a quick teaser, we thought that we’d include the profile page with updates since the last post

Screenshot Before: Click Here!
Screenshot After: Click Here!

View Post

Hi Nitromians!

We have updated B.C. Bow Contest!

Remember when we updated our game Twin Shot 2?

When mochicoins were discontinued, we made all of the extra (previously paid for) content free to unlock as you play through the game. We even added Touchy support for anyone that buys the Touchy App.

Well guess what... B.C. Bow Contest has been given similar treatment!


Whats New?

Complete the cups on different difficulties to unlock various crazy new arrows and power ups!  Buy Touchy and play on your enabled iOS or Android devices! Complete cups to unlock cheats! Two Players can play with just one Touchy enabled Device! If you prefer to play with two touchy enabled devices, you can do that too! 

B.C. Bow Contest: Click To Play!
Touchy: Click Here!

Happy Gaming!

View Post

As the Easter weekend is on its way, we are going to be bringing you a Thursday Update!

We won't be back in the office until Tuesday next week, which means we won't be featuring a Pixel Love game next Monday.

Don't panic! I'm sure that we will think of something we can bring you next week, so we will see you all then!

Enjoy the long weekend everyone! :D

View Post
An error occured, please check that you have Flash Player 10 or higher.
Terms of Service & EULA|Privacy Policy|Cookie Policy|DMCA Policy
Terms of Service & EULA|Privacy Policy|Cookie Policy|DMCA Policy
Terms of Service & EULA|Privacy Policy|Cookie Policy|DMCA Policy
Terms of Service & EULA|Privacy Policy|Cookie Policy|DMCA Policy
Terms of Service & EULA|Privacy Policy|Cookie Policy|DMCA Policy