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Game: Twin Shot

Dual player arrow firing action game set in an ancient cloud city

Game: Twin Shot 2

Co-op sequel with over 150 levels. Now with Good and Evil packs for free!

Silly Sausage in Meat Land is now available in the browser!

We will soon be offering a way for you to play this game in WebGL, which could mean you don't need the Unity Web Player. Google Chrome has now ended support for "Netscape Plugin Application Programming Interface" (or NPAPI). If you are experiencing issues playing the unity game, you could get a different browser that still supports this feature set.

We will also be putting up a technical post about WebGL in the coming days.

Click to Play Silly Sausage in Meat Land!

Until then, have fun everyone!

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We are thrilled to see that CupQuake (a Youtuber with some really cool "Let's Play" videos) has had such a great time playing Silly Sausage! We actually had fun watching her play the game, there were some really funny moments that we can all relate to whilst testing the game in the office before we released it! :)

Check the video out above!

How have you found the game? Let us know below!

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Hi Everyone,

I have managed to address the "private messages" bug. The problem was originally that people were not able to reply to private messages that they had received. It should now be resolved!

Feel free to try this out, if you are still having issues with this feature feel free to leave a comment below and I will read through them. I am still busy working through the bugs list from the last article and will update you with my progress as I get through them!

Thanks for your continued help everyone!

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Today's Pixel Love game is "Slimey's Quest"!

Play as Slimey – a little slime who wants to go on an adventure. In this short platforming game you play as a slime who just wants to press buttons. Built for Ludum Dare 31, "Entire game on one screen", this is a highly polished little platform game. 

Have fun everyone, we'll bring you another Pixel Love game next week!

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Hi Nitromians!

I am going to carry out some server fixes starting early next week (most likely Monday). I'm sure that you may be wondering what that will mean for all of you, so I thought I'd give you all a bit of insight!

Well for starters, once I'm done, I should be able to get those problematic game comments back up and running! Also, I will be making a point of fixing some long standing issues and other things that may have got broken during the original server swap.

If there is anything in particular that you may have noticed, you'd be helping a lot by making a list of things that are broken in the comments below. It will be a great resource for me whilst tackling issues starting Monday!

You will most likely also notice a slight bit of downtime to the account functionality starting Monday. This is just so that we don't lose any of your data during the fixes we plan to carry out.

Well, we hope that you all enjoy your weekend!

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Hi Nitromians,

We have some sad news today. A few of you already noticed but we removed Touchy from the App Store and Google Play store a little while back. For those of you who have downloaded it already you can still use it for the moment. If you have already paid for the full unlock then it will still function but those with the App that have not already done so will not be able to use the IAP to unlock the full version.

So what's going on?

A few weeks back Nitrome and Brass Monkey had a meeting about Touchy. Brass Monkey (or InfaRed5 as their new company is now known) are the developers of the tech that makes Touchy work. They also run the servers that makes the initial connection happen between your computer and your phone.

They wanted to talk about the future of Touchy. Since setting up their new company they were closing down the old servers that ran Touchy as they said it was not cost effective to keep it running just for our app.

Swapping over to new servers meant a substantial update to both versions of the App and there were costs involved to do this. It also meant running our own servers for the service in future. We have been discussing these costs over the last couple of weeks. We removed the app from download and the iAP during this time as we did not feel comfortable letting downloads or sales continue while its future was uncertain.

The costs it turned out were quite a lot more than we had hoped. They would take us over two years of sales at the current rate to recoup the costs....or just maybe due to sliding sales we would never recoup the costs.

Touchy is a service based app. As people use it an external server has to pair the computer and phone and this costs money to run. If you turn off the server the app would cease to function.

Touchy never made a lot of money for Nitrome but we were happy to keep it running at this point as it did still make some and Brass Monkey handled the servers. There was no reason to not keep it running until this happened.

Having said that Nitrome changed direction in its approach to Apps late last year. We started making apps that were free and as part of that it meant we could also put the same game on the website. Because you can now get all our planned games on mobile there is very little point in adding Touchy controls to the web versions of the games. As we see it, if you have a mobile device you are lightly to just download the game given the choice rather than playing it in the browser using your mobile.

That's not to say that all Touchy experiences are possible on mobile. Some games did benefit from having your phone as a separate device and there were lots of ideas we had that we would have loved to have made just for it if it had made enough money from the app to justify it. But it didn't, and as that is the case it was yet another reason that we felt Touchy would eventually burn out regardless with no real chance of future support.

It was telling that nobody noticed for quite a while that we had even taken it down. Only very recently did we start seeing people ask where it had gone.

So what now?

Nitrome have negotiated a 3 month cool down period from today where current owners of the Touchy App will still be able to use it. Nitrome have offered to pay Brass Money their usual revenue they would receive in royalties to make this happen despite the fact we will make no money from the app during this period. We are doing this because we love our fans and the support you give us. We want to minimise the impact of anyone who may have recently downloaded the app or for those that truly love it. We wish we could keep it running forever but that is just not realistic given the circumstances and on researching previously closed down service based apps this seemed a reasonable length of notice.

We will remove Touchy functionality from the apps after the 3 months. Unfortunately this means some games will lose some features...in particular 4 player mode. If we are at all able to bring that functionality back at a later date through some other option such as controller support we will do our best to do so but we can't promise anything at this point as no such support currently exists.

The last day you will be able to use Touchy will be the 30th of June 2015. If anybody has further concerns or questions please email us and we will do our best to alleviate them.

To soften the blow we will be announcing a previously unmentioned upcoming game later today and we will give updates to other games and game updates throughout the week. We hope you can understand the decision we have had to make and can focus on future exciting projects with us rather than getting to upset about what gets left behind. 

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Hi Nitromians, well Silly Sausage seems to be doing great in the charts on iOS after another great feature from Apple.

The press seem to be digging it too with Touch Arcade giving it 4.5/5 and Pocket Gamer giving it 9/10! Horray!

We thought we would end the week though with Lonnies coverage of the game which is as ever hillarious.

Have a great weekend everyone!

Silly Sausage on iOS: Click Here!

Silly Sausage on Google Play: Click Here!

Silly Sausage on Amazon: Click Here!

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Hi Nitromians,

we have seen a few articles now about our new Silly Sausage game and what people think is the insperation behind it. Most commonly it has been called a cross between Snake and Rovios Retry. Retry was certainly an insperation for the restart element of the game (and it is also a great game that we chose in our Indie Showcase picks) but it is not really an insperation for the main mechanic in the game.

Snake was certainly an influence to the game mechanic but there is a greater influence and we felt we should highlight it as it is also a great game. James Pond 2: Robocod was a huge influence to the mechanic. The game is a platform game but in a twist you can stretch your body upwards until you hit a surface(which you can also grab onto). Unlike Silly Sausage you can't turn while stretching and thats where Snake comes in. So the premise really was what if you could stretch your character like Robocod but could make turns like Snake and we would then not need the Platforming element.

So there we have it for anyone who was curious as to where the idea came from :)

 

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Well we have been a bit busy today and totally forgot to actually announce the game was out on the blog and social.

So if you didn’t notice everything else that went on, the game is now out on iOS and Google Play and on Amazon first thing tomorrow (sorry we were waiting for an update to go through their system so minor delay).

The web version of the game should be along shortly too in both WebGL and Unity Player formats.

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Hi Nitromians,

Big news our next game Silly Sausage in Meat Land will be hitting app stores this Wednesday! Yes you heard that right THIS WEDNESDAY!! (cue epic echo sound). We held off on telling you as we made a last minute change to the app which because of submission times might have meant it was delayed a week. Thankfully that has turned out not to be the case.

Silly Sausage is like a cross between Mario world and Snake…well that’s about as close a comparison as we can make to anything.

The game will also be hitting the website though there will be a bit of a delay. This will be the first of our Unity made games which we will be providing in both Unity Player and Web GL formats. This should really up the compatibility of the game for any of you that have been having issues in the past but were still setting it up so that’s the main reason it is running a little behind.

Oh and you might want to check the fancy new trailer. If you read this far and didn’t click already please do so... wait for it... now!

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