With the recent launch of the avatar advent Calendar it would be easy to miss that the newly released Cheese Dreams New Moon itself has 5 Avatars to unlock outside of the Calendar challenges. To highlight the fact we thought we would make a special post to point it out! Get enough stars to open the second row of levels and you get to rescue some other planets....and if your logged in you will be rewarded with an Avatar if that planet to mark the achievement!! It will be quite a challenge to get the final one so it will be interesting to see who steps up...good luck!
When we posted the update about our avatar Calendar we mentioned that we would be posting every day.
We meant that there would be a new avatar every day and not an actual post but some people took it as an actual post. Now reading it back, we can see it does read like that and we like a challenge and don't like to disappoint so we're going to attempt to do just that.
We could just talk about the avatar for each day but we feel that would be boring and a cop out! So as long as we can, we will try to post something at least mildly worth while or we will otherwise admit defeat and post... erm nothing!
Fingers crossed we do well!
By the way, this post has nothing to do with Mega Mash, it was just an apt image! :)
A lot of you were expecting us to launch Cheese Dreams New Moon in November and that was indeed the plan but we just needed a little more time to finish it off to the level that we wanted. So it's now a December release but one that should be arriving very soon now... almost, totally, definitely, probably this week!!!
The Cheese Dreams delay does not mean we don't have a Christmas game on the go too though. We have been beavering away on that behind the scenes and we'll be bringing that to you in December as well, but likely very late December (before Christmas though). We'll be sharing a few more details about that game after Cheese Dreams is out!
We have chosen Tiny Dangerous Dungeons because we feel that this game has really succeeded with its convincing retro Game Boy visuals and sound design.
The difficulty curve progressed gently enough for us to keep playing for a long while without getting frustrated. This was helped by the introduction of different abilities that your hero can find along the way.
We felt that we made good use of the handy save/restore points in this game too and they were a welcome feature on some of the tougher areas!
We already revealed last week that we're going to have a new Nitrome Winter Skin but there's more!
Starting on the first of December, we're going to be starting a very special daily feature that will run through until Christmas involving Avatars. What is it you say? But the first is a Sunday and Nitrome don't post on weekends? That's true... normally, but through until Christmas we will be posting every day including on weekends!
So what is this mystery? Come back on Sunday to see :)
As with previous Dino Run games, you take control of a dino surfing on the edge of doom which is all beautifully rendered and depicted in low-res, retro style graphics which boast stunning, fluid animations.
In this one, you get to customize your dino with hats (of which there are a good number of recognisable pop culture symbols to choose from) and you can alter your dino's colour.
If you enjoyed playing this game, why not head over to PixelJAM's Dino Run 2 Kickstarter page to see what they are aiming to achieve with that project. Dino Run 2 looks like it could be something very special, so lets hope they meet their target!
Nitrome always tries to put some effort into the run up for Christmas and this year, despite being spread more thinly than ever between flash and iOS, we do have some nice plans for you. Mostly we're keeping things under wraps as to what those plans are for now but lets just say we're working on a very popular sequel!
Before that we're still planning to get Cheese Dreams New Moon out. Because of the sheer size of the project and the timeframe, we have decided to put it out in two parts, one coming soon before the Christmas plans and one soon a little after Christmas. We're sure you will be very happy with both parts and the first one is looking great and you could see in the Cheese Dreams New Moon trailer we put out earlier.
Both the Icebreaker update and the Android build are coming along, with the current plan all going well that we can launch them at the same time. We want to say that there is a slim chance this could be in December still but it is now looking more likely that it might slip to early next year. Unfortunately with something as big as Icebreaker there are endless amounts of bugs and testing that need to be done.
We have a few other top secret things going on at Nitrome. Of special note in this post, the first one should be revealed on the 1st of December! Oh and we should have a new winter skin too... ohhhhhh!
Have a great weekend; we will see you all next week!
It's been a little while since we did a memory lane post so we thought it was about time we did another. This time we would like to talk about Chick Flick one of Nitrome's earliest games (3rd to be exact). Chick Flick is noteworthy for a few reasons... Nitrome is known for working in pixel art and this is our only game made in vector art. More strangely, it was originally in pixels!?
First off, for those who don't know what the difference is between pixel art and vector art, pixel art is made up from squares of colour. Vector art is made of shapes of colour with the key advantages of vectors being that you can scale and rotate them as much as you like and the shapes still look crisp and correct. Ok lesson over let's move on.
Back when Nitrome started it was not the plan to make all of the games out of pixels. We weren't even really pixel artists having spent most of our time before that making client games in vector art. Hot Air, our first game, was in pixels but if you look at two other early games Sandman and Roly Poly they are not strictly pixel art either! Both of those games are not vector art either though so they seem less out of place.
So back to Chick Flick. The other interesting thing about this game is that it was originally supposed to be a mobile game... not for iPhone or smartphones as we have now... I mean back when Nokia was king and colour screens were just taking off on phones. We had a version running on devices and it just needed more levels adding. We gave up on it ultimately as we realised we did not have the funds we needed to market it.
When we gave up on the game we made Hot Air (yes it was before Hot Air!) so in a way this was the turning point for what became Nitrome as you know it today!
Back on devices at the time, games had to really be in pixel art to fit the restrictions of the devices and this was the reason we tried pixel art for the first time. When it got scrapped we had developed a love for pixel art so did our next game (Hot Air) using it.
Once Hot Air was out we didn't want to be pigeon holed into one style so Sandman the second game had a smoother digital look. When we came to the third game we thought we should bring Chick Flick back as a flash game and because we wanted to vary the styles and because the original art was too small we decided to redo it in vectors. In hind site we think it looked much better in pixels!
The flash version of the game was mostly the same as what we set out to make for mobile but there was one key difference: Multiplayer. The version you all know lets two players play together with the same aim. For the mobile version it was competitive played over Bluetooth. Each player played their own game and when you got a chick in the nest it would add one to your opponents screen. The idea was to overwhelm your opponent to lose his lives before you did. It was a fun mode that unfortunately didn't really work on a single screen and we weren't really up to making split screen at the time.
The new Cheese Dreams remake is going to be arriving very soon now and we were thrilled by the response that the little trailer received from you all.
Some of you seemed to think we were indicating in the trailer that the game is two player. Sorry to those we confused but this is not the case so we thought as a final update we would explain the feature that had you all speculating.
In New Moon there are other planets (or planet type things for those of you that would like to point out that moons are not planets). The planets are trapped on the mouse ship with you and it's your task to free them from their prisons and lead them to safety. Each planet has a different behaviour and you have to figure out how to manipulate that behaviour to get them to the exit!
In this one, you play as a dynamite-throwing hero, with the main goal of getting him to the exit. You can replenish your dynamite supplies with the crates of TNT that you find along the way. You'll need to use your dynamite in clever resourceful ways to have enough to complete some of the levels. You'll also want to be mindful not to trap yourself!
There is a lot of variety in this game especially with the introduction of diamond and chain reaction TNT blocks. There are also great little parts of the game where you need to explore unlit areas, and to help you, you can find batteries for your head lamp scattered around the levels.
The graphics, music and sound effects all add to the charm of this very polished, very enjoyable platform game.
Check out our latest teaser for the upcoming game Cheese Dreams: New Moon!
For those of you that missed it, Cheese Dreams is going to be Nitrome's first remake. I think you'll all agree, as you can see from the video, it's a very different experience this time round and one that we really hope you will enjoy!
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