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We are now distributing our tiny icon winter game Ice Beak for use around the web!

This means you can add this and many more Nitrome games to your site by copying the code from our Distribution Page and placing it on your web pages.

Distribution Page: Click Here!
Play Ice Beak: Click Here!

Thanks for Playing!

 

 

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We are now distributing our action packed multiplayer winter game Bad Ice-Cream 2 for use around the web!

This means you can add this and many more Nitrome games to your site by copying the code from our Distribution Page and placing it on your web pages.

Distribution Page: Click Here!
Play Bad Ice-Cream 2: Click Here!

Thanks for Playing!

 

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We have just released Super Stock Take!

Guide the chimp in this puzzle platformer to get items for Nitrome games!

You have to move the blocks by stacking them up or throwing them around to get to those hard to reach shelves!

This one is a real mind bender of a game in which you really need to use your head... and immense lifting powers!

Click To Play!

Have fun and happy gaming Nitromians!

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We are now distributing our action packed maze game Rainbogeddon for use around the web!

This means you can add this and many more Nitrome games to your site by copying the code from our Distribution Page and placing it on your web pages.

Distribution Page: Click Here!
Play Rainbogeddon: Click Here!

Thanks for Playing!

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Ever wanted to play a really solid platform shooter as a Bandit? 

...errrm we mean a trucker...

...Abraham Lincoln... 

...A Psycho...

Okay okay, how about a cop then?

No? Well there is no pleasing you then. Thankfully those of you who do will enjoy this week's pixel love game. Random Heroes by the talented folks over at Woblyware. A solid run jump and shooter in which you must save the city from a horde of alien un-dead cyborg g zombies

It reminds us of the metal slug series, with plenty of gun and running, upgrades, secrets and bosses. With great music and nicely crafted pixel art...Need we really say more.

Also for those of you with iOS devices who like to play on the move you can grab it here for a measly sum of errrm ...'FREE'...

Random Heroes: Click Here!
Woblyware: Click Here! 

Join us next week for more pixel love goodness.

 

 

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Hi Nitromians,

It's been a while since we spoke about the accounts, so today I thought that we’d take a little peak at the progress made so far.

Registration

Upon launch, there will be multiple methods open to you from which you will be able to create a Nitrome account.

You will either be able create a Nitrome account from the registration page, or you will be able register with an existing Facebook account.

The second option will be great fun for people that want to enjoy that social network experience, like letting people know about the games you are playing or bragging about scores or new badges you've earned, we'll talk about badges a little bit later.

If you decide that you want to connect your Facebook account to your Nitrome account after registration, the option will be there for you to do that (there is also a shiny badge for connecting your Facebook account to a Nitrome account).

When accounts launch, we will be looking out for any bugs that we were unaware of during the development phase and ironing them out. The reason this is not as feasible in the development process is due to the high traffic / load that we would need the accounts system to experience and the different user scenarios that occur. There are many linear methods that can aid us in stress testing and unit testing the accounts, but we all know that nothing can emulate that human behaviour quite like you can! So you could say that, technically, accounts will be in beta when we launch them and the Nitrome community will be the account stress testers!

We have carried out some preliminary testing to make sure that any issues that can be found at this early stage are dealt with and the system will be monitored after launch to seek out any hiccups that may arise from then onwards.

Let’s talk about the badges, what are they exactly?

Badges are cool new unlockables which will be introduced alongside accounts at launch. You can earn badges by performing actions that are not necessarily linked to the games themselves. This could be things you do around the site, like commenting, private messaging, unlocking new avatars, reporting abuse etc. We thought we would keep them separate from any game specific achievements that will be introduced after accounts launch and things are all running along smoothly.

Upon launch, we will have included a light content moderation system which will try and help us keep the site as clean as possible. The moderation system may need the help of a few good Nitromians to start with, and by this we mean reporting any bad behaviour. Remember, this is going to be a community and we want you all to take pride in it and be apart of it. You will also be able to earn the reporting badges if a user you've reported is dealt with by an admin.

A typical scenario.

Let’s say that a rogue user decides to spam in the comments of a game or blog post to achieve badges quickly, what can you do about it?

Well, if you are one of the people that report them, you will be rewarded with a report badge for your community support effort and we will remove the badges from the offending user, possibly even removing their account if they persist. So in essence, you get something - the community gets something and everyone’s happy.

Features to expect at launch

Facebook account integration Badges Notifications Commenting Reporting Friending Private Messaging Personal 'hearted games' Avatars Unlockable Avatars

Features to come after initial launch

Things we will be working towards, once the accounts are considered stable, are game saves and achievements.

Game saving is something we know you all want and we know why it’s so sought after. We’ve had plenty of emails that come through regarding saved games being lost from computers.

There are two main reasons for this:

Local Shared Object (LSO) files size limits Some browsers mark the LSO content to be deleted along with your browser history.

This is something that a cloud saving system could help us fix for you all so it is on our road map.

Game saves and achievements will be coming after launch as they need to be fitted into every game that will support them. This means actively going through our games catalogue to retrofit them with this new functionality.

Profile Page Screenshot: Click Here!

We are getting very close to launching accounts now. We hope you are all as excited as we are!

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Hi Nitromians!

We've got a bit of a treat for you all today!

This week, we thought we'd show you a teaser screenshot of one of our latest upcoming games.

It's currently very close to being finished and we thought we'd show you some artwork and find out what you all think of it!

Super Stock Take is set in a storage warehouse where items for Nitrome games are stored. You play as the chimp that has to take on the laborious and often hazardous tasks set by the Nitrome Boss.

Super Stock Take Preview: Click Here!

Does anyone recognise the boss?

Post your thoughts and comments on Facebook!

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We are now distributing our turn based icon adventure game Turnament for use around the web!

This means you can add this and many more Nitrome games to your site by copying the code from our Distribution Page and placing it on your web pages.

Distribution Page: Click Here
Play Turnament: Click Here! 

Thanks for Playing!

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Hi Nitromians!

Todays chosen Pixel Love game is 400 Years by Script Welder

This really is something special. It caught our attention through its wonderful puzzle elements involving time shifts and the use of seasonal changes to help stop a calamity.

The music in this is a wonderful accent to the games already engrossing atmosphere.

We think you will really enjoy this one

Play 400 Years: Click Here!

Thanks for playing, we'll bring you more Pixel Love next week!

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Hi Nitromians!

You may have heard already that Steam has again greenlit another batch of titles. Still no greelight for Flightless though!

This has had the knock-on effect of bringing our project closer (to position 75) in the top 100 list countdown. This generally happens after games get greenlit. To greenlight Flightless, we really do need the support of the Nitrome community!

Remember, every single vote can make a huge difference!

To help express your support, you can vote for Flightless on our greenlight page. This will help to take our project up the rankings and help it get some attention from the nice people at Steam.

For anyone that doesn't have a Steam user account, you can still help us by spreading the word about our project and sharing it with others on social networks!

Play Flightless: Click Here!
Greenlight Page: Click Here! 

Thanks to everyone that helps us push to greenlight Flightless!

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