Leap Day Update 1 is now live! It contains 43 gifts for you to unlock for completing cups in Leap Day. So get it now and start collecting!
HURRAY! We have just released our lastest game Leapday on mobile.
There is a brand new level unloked EVERY DAY for you all to enjoy.
It was a real team effort to get this one how we wanted it. There is so much content that hopefully that each day should feel different from the last.
Download on the Appstore!
Download on Google Play store!
Happy gaming, let us know what you think in the comments below.
p.s If you like the game then please feel free to leave us a nice review and help spread the word with your friends and followers. =)
Get your gaming thumbs ready for May 11th.
LeapDay our fast paced action platformer will put your skills to the test with a brand new level EVERY DAY!
Check out the trailer and make some room on your devices. Its gaming time ;D
HURRAY! We have been nominated in the Pocket Gamer Awards 2016.
Both Magic Touch and Beneath the lighthouse are highlighted in multiple categories. Nitrome is also in the best developer 2016 category and best developer overall list.
We really are honoured to be selected. If you want to show us (or anyone else for that matter) some love for all of the free and cheap games you all play then...
PLEASE VOTE HERE!
p.s Please bear in mind that Pocket gamer is a site for mobile and portable games only, not browser. So this is why only mobile games are selected.
Our Turnbased hero Rustbucket has a new update out THIS WEEK on mobile. They'll be a set of brand new sewer levels bringing the total to 40 levels so far. There is a bunch of exciting new monsters and tricky puzzles in threre too.
We are (as ever) mega busy on a bunch of brand new games that we plan to keep you updated on when we get enough time to properly show them off.
Rustbucket has had a second huge new update and this time we've mainly been focusing on WEAPONS! There are 10 brand new weapon themed stages set inside a huge fire temple for you to fight through with lots of cool new mechanics and puzzles.
Also for those of you still enjoying the endless mode weve added a shop to the mix... FINALLY a real way to spend all of that gold.
Each weapon has been balanced to have its own plus and minus points. A Bow might be handy at long range attacks but is far less effective upclose than say a mighty battle axe. There is even a new way to smash those annoying statues thanks to the huge warhammer weapon, so there is no excuse not to "smash" your highscores.
Happy gamng =)
p.s W…READ MORE
Nitrome is pleased to announce that our first ever published game Ultimate Briefcase is now live on the Google Play and the Apple App Store. So if you have a mobile device you can go and download it now!
Hundreds of automated doomsday machines have been unleashed on the city.
Survive waves of onslaught using your dodging skills and a variety of ridiculous special moves.
Where did the mysterious bomb-dropping, laser-spewing machines come from? What is the Ultimate Briefcase? And what is in it?
• Unlock a cast of unique characters, all with their own upgradable special abilities.
• Explore different areas of the city, from the fiery alley to the treacherous trapdoors of the water works bridge.
• Unlock new items to help you survive longer and rake in more coins.
• Collect security footage to piece together the story, and find answers to some of the questions above.
• No unlocks are purely cosmetic – everything you get has a real effect on the game.
Our first published game Ultimate briefcase is coming to your devices THIS WEEK for iOS and Android.
This game was created by the ever talented Quite fresh games, created by Stefan Ahlin.
This is no ordinary high score bullet dodger though, expect:
-Unlock new characters EACH with their own unique special moves and multiple exciting and jaw dropping upgrades!
-What is inside the ultimate briefcase and where did it come from?
By collecting discarded security cam footage you’ll be able to piece together where how this all began to unravel in a series of animated clips. Clever stuff.
-Unlock new power-ups in the shop to both attack and defend yourself against the onslaught of projectiles and improve your hig…
today we have not one but two new browser games for you to play on the Nitrome website!
First up is our twisty adventure game Beneath the Lighthouse! Work your way through a mysterious series of rooms in the cliffs Beneath the Lighthouse in search of your Grandpa.
Second we have Rust Bucket which we tried extra hard to launch the same day as the update on mobile! Turn based Rougelite! Follow up to our Turnament icon game with both levels and endless mode to try!
We will still be bringing you Go Pogo soon but we have a few problems need ironing out there still.
for those of you into our Rust Bucket game....Good News! The first big update for the game is out now!
It contains new levels set in a new theme with new monsters and traps to tackle.
Endless mode has also had some love. New monsters, a new theme after graveyard and you can now spend coins to continue a little further.
We hope you all enjoy it! Currently were working on update 2!
there is now a cool new update to our Go Pogo game live on the app stores! Yay!
It features 10 new exteme stages for those of you brave enough to try and beat! There are also 10 new characters to unlock! Hooray! We also tuned a few of the early bits to help users get into the game a little easier. We hope you enjoy the update.
Now we havent posted much recently....sorry. So time for a little update on whats to come next!
Rust Bucket update should be hitting next week to the App Stores!
Ultimate Briefcase should follow the week after launching in the first week of Feb (Sorry I know we said January before but it slipped slightly).
Now your all due some web games and we promised them for January too. We will try to get all three....some may end up being Feb though.
Have a great weekend everybody!
With Christmas upon us were starting to look to the New Year. Next on Nitromes release list will be our first ever published game 'Ultimate Briefcase' by the very tallented 'Quite Fresh'.
Quite Fresh is a new studio started by Stefan Ahlin who worked as an artist on many of Nitromes classic games such as Steamlands, Nitrome Must Die and Canary to name just a few!
The game is not submitted yet but it is wrapping up nicely, so the hope is that we will launch the game in January!
The game itself is super cool with literally a TON of content to unlock and every unlockable element has new gameplay be it a new character, power up or new location. There is also an awesome way that the backstory is slowely unlocked as you play too, which ties nicely to the characters that unlock and other elements.
More on this game soon!
our Go Pogo game proved to be a big success so in celebration we have been working on a little update for the game which will be coming out in January. The update contains several things:
10 new 'extreme' levels for those who have completed the game!
10 new characters to unclock including a certain mammal/amphibian hybrid whos game helped inspire the concept of this game.
Also there have been minor tweeks for early levels for a smoother difficulaty curve so if you were having problems getting into the game this may be for you!
Happy Christmas Nitromains,
With the holidays in full swing it feels appropriate to write a little post wishing you all a great time, to act as a round up for the year and set the sights for the year to come.
So this year you may have noticed we took a decidedly mobile turn. Some people think this is great but we recognise that for others they wish we would just drop all this mobile nonsense and go back to the good old days of browser games.
If you're in the later group we are sorry, but our current future seems to be firmly in the mobile market for the moment. Following a huge decline in the browser side of things over the last few years we had our most profitable year to date! That's some turn around, i'm sure you will agre…READ MORE
It has been a LONG time since we showed anything on "project jump" as we put it to one side for a bit whilst working on some other projects. We have been back working on it for a little while now though and it is really starting to take shape.
There is a pretty big idea behind this one: You play a new level EVERY DAY! The level itself is not random and there is an end goal, but in order to achieve this we have built an engine that makes levels that are suitably varied every day.
More on "Project Jump soon! ;)