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Hi Nitromians,

we have seen a few articles now about our new Silly Sausage game and what people think is the insperation behind it. Most commonly it has been called a cross between Snake and Rovios Retry. Retry was certainly an insperation for the restart element of the game (and it is also a great game that we chose in our Indie Showcase picks) but it is not really an insperation for the main mechanic in the game.

Snake was certainly an influence to the game mechanic but there is a greater influence and we felt we should highlight it as it is also a great game. James Pond 2: Robocod was a huge influence to the mechanic. The game is a platform game but in a twist you can stretch your body upwards until you hit a surface(which you can also grab onto). Unlike Silly Sausage you can't turn while stretching and thats where Snake comes in. So the premise really was what if you could stretch your character like Robocod but could make turns like Snake and we would then not need the Platforming element.

So there we have it for anyone who was curious as to where the idea came from :)

 

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Well we have been a bit busy today and totally forgot to actually announce the game was out on the blog and social.

So if you didn’t notice everything else that went on, the game is now out on iOS and Google Play and on Amazon first thing tomorrow (sorry we were waiting for an update to go through their system so minor delay).

The web version of the game should be along shortly too in both WebGL and Unity Player formats.

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Hi Nitromians,

Big news our next game Silly Sausage in Meat Land will be hitting app stores this Wednesday! Yes you heard that right THIS WEDNESDAY!! (cue epic echo sound). We held off on telling you as we made a last minute change to the app which because of submission times might have meant it was delayed a week. Thankfully that has turned out not to be the case.

Silly Sausage is like a cross between Mario world and Snake…well that’s about as close a comparison as we can make to anything.

The game will also be hitting the website though there will be a bit of a delay. This will be the first of our Unity made games which we will be providing in both Unity Player and Web GL formats. This should really up the compatibility of the game for any of you that have been having issues in the past but were still setting it up so that’s the main reason it is running a little behind.

Oh and you might want to check the fancy new trailer. If you read this far and didn’t click already please do so... wait for it... now!

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Today we have chosen Shark Lifting 2 as our pixel love game choice!

What made this one stand out was its absurd yet awesome premise of... well... lifting sharks!

This game is broken up into sections of mini games in which, over time, your lifting prowess is tested to the max.

We like the nod to Street Fighter 2 in the opening graphic user interface design. This one is a lot of fun with some great music!

Get Lifting! http://www.pixellovegames.com/games/sharklifting2/

Have fun everyone, we'll bring you another Pixel Love Game next week!

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Hi Nitromians,

we're thrilled to announce that Apple has once again blessed us and picked our Plaform Panic game for their Indie Game Showcase!

It is a real honor to have been picked for the Showcase which features not only Plaform Panic but all of Nitromes games and a list of other games chosen by our good selves that we think you should check out. 

Stay tuned for some more juicy Plaform Panic related news very soon :)

Get Platform Panic on iOS (Free)

Get Plaform Panic on Google Play (Free)

Get Plaform Panic on Amazon (Free)

Play Plaform Panic on Nitrome.com (Free)

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This week's Pixel Love game is Tiny Airships!

If you are a long time player of our pixel love choices, you probably know by now that we absolutely love Game Boy styled graphics and the colour palette. This game really stood out to us with it's great pixel art and style.

Have fun Nitromians, we'll bring you another gem next week!

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Go SUPERSIZE! With Silly Sausage our latest game coming to a device near you.

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Hi Nitromians,

We're thrilled to announce that within it's first week Magic Touch had over 1 million downloads on iOS (1.1 million to be more accurate)!

That makes it already our most downloaded free game on mobile so far and we are super happy it has gone down as well as it has.

Because it has done so well we have already started work on an update for the game that will add more content so you can look forward to more about that when we have somthing to show :)

 

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Hi Nitromians!

We recently heard that some of you were experiencing issues wherein older versions of Platform Panic was displaying on the game page. We have fixed this and now the character upgrades are back!

Apologies for this, some old files must have copied over during the accounts upgrade. I am still working towards fixing the game comments. The issue is much more complex than I first thought. The comments are still there though. It seems that it is a memory allocation issue.

Thanks for your patience. Seeing as this is turning into a little bit of a site maintenance post, how about letting me know of any other issues you may be experiencing? I will list them and work to sorting them out.

Thanks again for your continued help!

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Alert all Apple product owning Nitromians!

Apple have just started a really cool sale called Amazing Indie Games! I am thrilled to say that our game Gunbrick is featured in the sale and you can currently pick it up for a heavy discount!

All the games in the sale are at least 50% off for a limited time!

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