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Hi Nitromians,

A quick post just to let you all know that we have worked on fixing a moderation issue that was being experienced by some of you.

You should now notice that the moderation system will be more resilient in terms of accidentally flagging a comment as 'needing to be moderated' when in fact the comment was fine.

This should make the comments a little easier to use.

If your comments are still getting accidentally moderated, let us know about it via the comments below or you can email us the comment that you tried to post.

Thanks everyone!

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We have been working on the blog/comments system to improve usability for our readers. As a result, we introduced a "Read More" link last week to expand the longer articles. We have since changed the link into a button.

Some of you may have noticed that we have added page numbers to the bottom of our blog today. This should make it a little easier for you to move around the blog to find our older articles. We also listened to the people that told us about the comments being restricted to only 5 reply comments. This has been fixed now and should show all replies to a comment.

We noticed that we had accidentally lost the "author" line at the bottom of our articles, so they are also back.

Feel free to let us know about any other bugs/issues in the comments below, and we'll try to fix them.

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Hi Nitromians,

Today's pixel love game is Pause Ahead developed by Askiisoft. The game is filled with wonderful pixel art and it also boasts a refreshingly clever and original game mechanic. When you pause the game, everything pauses, but your velocity remains intact. This means that you can pass through obstacles and then resume the game to continue.

The puzzles are well designed too, making great use of this game feature. We really enjoyed the music in this one. It has an authentic chiptune feel yet it's also right up to date.

Click To Play

Join us next Monday for another Pixel Love choice!

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Hi Nitromians,

I don't mean to keep posting every day any more but we do seem to have a lot of noteworthy events to get out there...so erm I still am...but it will stop soon I promise!

Today we have a new fan made project that we became aware of over the Christmas Break and it is a little special! User 'Sim' has managed to make his own level editor for our game Square Meal....impressive!

It's online here so anyone can use it to make levels but a limitation is that you can't test them without Sim manually putting them into the game. The good news is that he is doing just that and already has 50 of them! We will be interested to see what people come up with!

We have worked on two fan collaborations in the past at Nitrome...there was our Steamlands editor which spawned the Steamlands Player Pack and Skywire VIP Extended where two fans had recreated the entire game in Scratch and made an entirely new set of characters. We then worked with them to put their characters and clues into a real new addition to the game that lives on the Nitrome Website.

We are unsure yet given that players can't test levels if the quality of the levels will be sufficiently good...at the moment they seem very hard (I only got to level 3). But you guys have a habit of surprising us and if Sim is up for it and if you can make 50 good levels then Nitrome would be open to launching the levels as an official player pack. 

So challenge set....lets see what you do :)

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Hi Nitromians,

We've decided to make a change to the blog. We have added a "READ MORE" button to the bottom to posts that we considered to be our longer articles.

Clicking the button will expand the text to it's full length. This is handy as it allows you to get a quick overview of what the article is about, for skimming through.

Whilst doing this, we also fixed an issue with Internet Explorer (IE) which was not displaying the blog correctly. There was a problem with some of the articles that made them break when browsing with IE.

Thanks for reading everyone, have a great weekend! :)

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We've updated Bad Ice-Cream 3 to fix some issues that you helped point out to us. 

Fixes Included in the Update:

Avatar bug: present now only collectible in the level where it appears. Alien bug in multiplayer mode: alien will now be able to kill other players after the first player was killed. Level 29 in multiplayer: all players will now be in the level. Level failed popup window: menu options now have accurate hit boxes. Title screen: Touchy icon changed to double pixel to match the rest of the artwork.

If you have seen any other bugs that we have not listed here, please let us know and we will look into them.

Click To Play Bad Ice Cream 3

Thanks for Playing!

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Hi Nitromians,

we're only just into the new year and already we're off to a cracking start. Pocket Gamer, one of the leading sites for mobile coverage listed Nitrome's very own Icebreaker: A Viking Voyage in their top ten games of last year!

We are thrilled to have been given the award especially given the quality of games in the rest of the line up!

You can read the article here!

Icebreaker: A Viking Voyage

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Happy New Year Nitromians!

we are not yet back in the office but we thought it would be good to use the time to cover some of the pixel art we have missed!

we always love it when fans come up with something a little different based on our work and we feel this qualifies nicely. Jeferson Damasceno Lima must have spent many hours adding full colour to our 2.0 Skin!You can see the full image on his account here.

Along with this he also recoloured the original classic skin that you can see here.

It raises an interesting question about our skins that we constantly struggle with at Nitrome. Do we go full colour aka the Party skin or does the busyness of that make the site ugly or harder to use? Should we go more minimal? Or is the variety of approaches the way to go letting the user just pick their preference?

Either way I think we can all agree that it is pretty cool seeing these images in full colour!

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Hi Nitromians,

We have some exciting Icebreaker news! One thing we have wanted to add to Icebreaker is to make it Universal and implement cloud saving. It was very complicated with the branching level structure if the game but we finally think we found a solution that works. This is going to be applied to the iPad version of the game so when the next update comes there will be iPhone only and universal versions of the game.

This update should arrive in the next update which will also include new levels in a brand new pack and be the launch date for the Android build!

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Hi Nitromians,

thank you very much if you ventured to our little site on Christmas Day itself! It is quite humbling to think with everything else going on today that people would opt to visit!

Today marks the final day on the Nitrome Avatar Advent Calendar so we hope you all enjoy that! Did you like todays Avatar? We thought it would be quite cute and festive :)

We at Nitrome are all off at the moment and won't be back until the New Year....stay tuned for a great 2014!

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