Hey Nitromians!
We've noticed that there has been a slight shortage of Pixel Love games whilst we were jamming, so to make up for that, we'll be showcasing two great pixel loves this week.
First off, we have Hare's Harvest, a great little turn based game developed by Michael Cook.
The game has some great mechanics. Using burrows, stomped burrows, foxes, dogs and farmers, your aim is to make your way through the farmers crop of carrots. There are some great puzzles in this one, with some real head scratchers.
We hope you enjoy playing this one!
Stay tuned today for the second Pixel Love game choice!
Hey Nitromians,
Phew... what a hot and busy week it’s been over at Nitrome HQ. We have a brand new site skin for the website, featuring lots of characters from the #nitromejam.
For those of you who missed it we have finally sorted the issues for the #nitromejam games. Results for the winner will be announced next Friday so you can play, comment and vote for them here.
Thanks again for everybody who took part in the jam and all our fans for being so awesome, it really was great fun.
Next week we should be getting things back to normal. That means a regular Monday Pixel love slot, back to work on updating the accounts and continuing making some brand new games (more news on these when they’re ready).
Until Monday, have a great weekend.
p.s What's you're favourite Jam game?
Nitrome =D
Hey Nitromians,
http://bit.ly/1ub1vI1
We have just noticed this fantastic piece of Nitrome fan art which includes the first 100 Nitrome games. Its a serious masterpiece and all of us here at Nitrome HQ are in awe at the amount of work that has been put into this.
Huge thanks and congrats to CartoonSpider over on Deviant Art =)
To fully appreciate the piece make sure you click and zoom in. We had a lot of fun trying to spot all of the nice characters and game references.
Hi Nitromian’s and Nitrome Jam developers,
You’ve probably noticed that we have been struggling to get all of the game Jam entries live on the NitromeJam page and also that various elements such as ‘comments’ on those pages and ‘voting’ are not functioning correctly.
Firstly we would like to say a huge SORRY for this!
We thought we had everything in place for this to run smoothly as an event, but we made some mistakes and we want to hold our hands up to that. Should we run another #Nitromejam again (and we hope we will as the entries have been great) we will learn from this and be sure to have a more stable system in place next time.
One major problem we have had means that we are not actually sure we have all the entries up. We certainly missed some of them and only found out via twitter or emails from the developers that they existed. We now have all of the games live that we know about, but we are painfully aware that there could be others that we have still missed. If you are a developer in such a situation please do drop us an email and we will be sure to get your game on the page asap.
We will be fixing the comments on the pages and making sure that it is clear that voting only works if you are logged in and that you can see your vote still if you revisit the page. There are also a few tweaks were going to add to make things better.
We intend to have all of this finished as quickly as we can and get any further games finally live. Once this happens we think it is only fair to reset the votes and give a clear timescale for when voting will close.
We hope these problems do not have a huge impact on your enjoyment of the lovely entries we have had for Nitrome Jam 2014.
Hi Nitromians,
after a relaxing weekend recouperating from the Nitrome Jam we are back in the office and finally ready to reveal the games to you all. We have had a few teathing problems getting them up as you may have noticed but we think we have it sorted so we will be going through and setting them live as quickly as we can.
We have truely been blown away not only that all the 7 Nitrome teams managed to complete a game in a week but also at the sheer quality of some of the games that were submitted from outside of the Nitrome office. The level of support for the Jam has been truely humbling.
We always said in the office that we would see how this Jam went before commiting to any future events but we all had such fun this time that I think it is highly likely that we will see an NitromeJam 2015 :)
Hello Nitromians and especially to developers involved in the Nitrome Jam. We are currently wrapping things up on our games in the Nitrome office and officially you should submit your game by 12pm today!
We will be sorting and officially launching the games on the site on Monday when we get in so as a nicety we have decided to allow you all a little cool down time over the weekend. Games should still be submitted by the deadline today but if you want to squash a few bugs or add last minute polish then feel free to resubmit over the weekend.
You can submit via the Nitrome Jam website or via email (jam.entries@nitrome.com) if you prefer or have problems.
From what we have seen on Twitter through the week there are going be loads of great games for everyone to try next week when we also will start the vote for the Winner of Nitrome Jam 2014!
Have a great weekend everyone!
The voting for the theme of NitromeJam 2014 is now closed. The votes have been counted and the winning theme is:
DREAMS
All Nitrome Jam contestants may now get started on their game! If you are involved in the Jam please make sure you have read the rules and in particular note the following as they WILL stop your submission being accepted:
No Blood, excessive gore or sexual content!
The game dimensions must be 550px x550px or less!
The game must run in a browser (or iframes for HTML5)…no download games!
Submit the game by midnight on Friday 6th of June (GMT).
We wish you all the very best of luck with the Jam and we look forward to sharing and viewing the resulting games on Monday the 9th of June when they will be checked and set live.
For anyone involved in the Jam who would like to share their progress if they can tweet using #Nitromejam we will be sure to retweet everything and will try our best to round up those tweets to blog posts and Facebook posts too.
Hi Nitromians,
We have added a few more people to the Nitrome Jam page that have confirmed that they are getting involved in the Jam next week!
We have added three confirmed Jammers who have made games we have featured in our Pixel Love in the past. Raiyumi who made ‘the Valley Rule’ Sinclairian who made ‘Cathode Raybits’ and Bomb-O-Cracker who made ‘Night Lights’. Thrilled to have you on board guys.
We have a few ex Nitrome members getting involved too that have since gone on to make their own studios. Iggy Zuk who went on to make Deadly 30 for Steam will be heading back to Nitrome Towers. Going even further back in time we have Carl Trelfa who went on to form ‘the Podge’ will be back too….I don’t even think he has even been in our current office! It will be great to see you guys!
We have added is Wolve Games. He is making one game a week and with a few weeks under his belt has decided to make one of them for the Nitrome Jam…very cool!
Finally we added Bart Bonte who has made several games including the lovely Sugar Sugar which is sort of like a cross between Sandman and Scribble and 'Where's My Water'...great work!
This is by no means an exhaustive list. There are tons of people that have signed up and that have shown interest beyond this! We are very humbled by the level of support we are seeing to the Jam and we hope everyone has a lot of fun and that we see some great little games at the end of it!
By the way if you haven't voted yet please be sure to view the last post :)
Today's Pixel Love game is Aeolus Shift.
This game has some great physics mechanics with some really interesting use of gravity. Your main goal is to emit pixels to fill up crates that are dotted around the level. Throw in pixel colour infections and switches and you get a really enjoyable experience!
Have fun, we'll bring you another pixel love game next week!
Hi Nitromians,
one of our favourite indie devs PixelJAM has said they are going to be entering the NitromeJam! Not only are they well respected for their pixel artwork but they are so well prepared for the Jam that they even had the foresight to put Jam in their company name!
PixelJam are probably best known for their pixelart based Dino Run, Gamma Bros and Potatoman Seeks the Troof games. Recently though they teamed up with artist James Kochalka for the not pixel art but equally awesome game Glorkian Warrior the Trials of Glork on iOS.
All the games mentioned we highly recommend checking out! Can't wait to see what you come up with for the NitromeJam guys!