Hi Nitromians!
Wow, there has been an influx of awesome in the pixel-sphere this week! With the Ghost Wheel Jam providing a great bundle of games for you all to play! From this bundle, we have picked Music for Decay by Folmer Kelly as our Pixel Love choice!
The premise is simple, you play as an orb avoiding spike blocks and nasty elements for as long as you can on this endless treadmill. The longer you last, the more points you gain. We really like the "window of invincibility" that you get when pressing the up arrow. Don't worry, it doesn't provide the player with an insta-win mechanic, it spices up the gameplay considerably.
The mechanic needs to be deployed at strategic moments whilst evading the onslaught of trap tiles. The window of safety that is provided to the player is brief enough to engage the players reaction speed and hazard perception.
Click to Play Music for Decay!
Download the Ghost Wheel Game Bundle!
Have fun everyone! We'll bring you another Pixel Love next week!
Hi Everyone!
We are currently in talks with another cdn provider. After some local testing, it looks likely that they may well be faster than the provider that we're currently using, which is great news for all of you! (you'll get to access our games and site content faster than before).
With this proposed site improvement, we'll certainly need to test it live and that is exactly what we are doing this week!
We'll possibly be testing until next Monday. So, with this week being our testing period, if you notice any problems, like slowing down of the site, error messages etc, please get in touch with us and let us know what went wrong! ( bugs@nitrome.com ).
If you DO get in touch, please let us know of your rough location in the world (USA, UK etc). Providing us with a State / County / Province might be handy for us when we actually go in to diagnosing the issues too.
This shouldn't affect us in bringing you new content, like the upcoming Pixel Love etc.
Well, wish us luck! :D
Hey Nitromian’s,
Check out our latest Vine video of the Final Ninja arena on our upcoming game Bump Battle Royale!
As the game is nearing completion we thought it might be a good idea to fill you in on some more info about it.
This is a Single or Multiplayer game (1-4 players) on either Keyboard or Touchy!
What makes this game work with multiplayer so well is that you can control your character with the use of a single button.
So how does it work? You character spins on the spot until your acceleration key is held which propels the character forward. Let go of the key and you’ll skid to a halt and spin all over again. Now this may sound simple, but with power boosts, arena traps and an onslaught of players after your hide, it’s anything but!
The game consists of three modes.
Campaign Mode(single player only): The aim of the game is to Bump your opponents out of the area over a series of three rounds. Battle your way through Nitrome tower’s finest drivers and go for gold. Use this mode to unlock new playable characters and arenas.
Last Man Standing : Played as both multi or single player it’s everyman for himself, with the last man alive declared the winner.
Team Battle : It’s a 4 VS 4 battle setup. Play by yourself, with your friends or against... it’s your choice!
We are in the final testing stages. So this game should be knocking on your browser window soon.
Have a great weekend =D
Hi Nitromians,
We've removed the video ads slot from our rotating animations section on the home page. This took place a while ago but we completely forgot to mention it. I think we just had so many things all going on at once.
We think that this is a big improvement in usability and decided to let you all know about the change in-case you hadn't noticed. We are also happy to say that, so far, we haven't felt the need to turn the video ads in the animations back on!
Enjoy, have a great day!
Hey Nitromians
Silly Sausage has been included as a speed run on twitch tv's speeddemosarchives as part of the summer Games done Quick 2014.
Runner Zachsk got a completion time of 32:06... wow that’s fast!
Check out the video and see if you can beat his record.
Hey Nitromians!
Remember when we told you that 8-bit Doves is coming to Mobile and tablet devices? Well, Pocket gamer has covered this over on their site (thanks for the coverage Harry!).
Click to read Pocket Gamer's 8-bit Doves Article.
If you aren't already, why not follow us on twitter (@Nitrome) and we'll do our best to keep you up to date with all things Nitrome.
You can play the jam version here.
Hey Nitromians,
Take a look at this great piece of fan art by Koficup over on Deviant art. It's a huge picture of Flash Cat riding his trusty errrm... green buggy, beetle, robot cockroach, thingy?
Thanks for your hard work Koficup, it’s fantastic.
We love receiving fan art so please keep sending them in and we will feature our favourites on the blog.
Hey Nitromians,
8bit Doves is coming to a phone near you!
During the #nitromejam people who follow our twitter feed may have seen a quick experiment Arthur did getting 8 bit doves working on the iPhone. Unity ultimately made it very quick to get a working build as the game is very easy to play due to it only using two buttons.
We're now happy to report that we're taking the project forward to a proper mobile release. We are of course adding support for Android and tablets. We have just finished adding a proper front end and tidying some things up that we did due to the limited time frame of the #nitromejam build. Finally were going to add a lot more levels some new features and split into three easy access packs.
This is a smaller project than our other mobile projects (more news on those when we are ready). It will probably jump the queue and end up being the next mobile game released by Nitrome!
We're very excited to have an additional game coming to mobile and we will give you some updates leading up to the release :)
Our twitter following is growing fast so if you are interested in hearing the very latest ramblings from us, then make sure you follow #nitrome (@nitrome) over on twitter.
Hi Nitromians!
Today we've chosen Piksels by Bart Bonte as our Pixel Love choice this week. We love the clean simple design of this one.
It borrows ideas from the well known game Snake, as with each "piksel" eaten, you grow in length. The puzzle element in this is something quite fresh. To complete levels you must align your "snakes" within the goal areas, most of the time involving multiple snakes.
Some levels need each snake you create to be of a certain length. This has you using the walls, path blocking and corners among other elements to get your snakes where you need them.
You may remember Bart Bonte's entry in the nitrome jam, In Drmzzz.
Have fun everyone! We'll bring you another pixel love game next week!
Hi Everyone,
Voting for Nitrome Game Jam 2014 entries is now closed!
The Results Are:
1st Place
A Kitty Dream by Raiyumi
2nd Place
Loop by Team Awesomotronica
3rd Place
Yellow Dreamer by NazoSystems
For a full list of the games (ordered by their vote average), check out the Jam Page.
A big congratulations goes out to Ryan Carag and Bill Kiley for their great platformer, A Kitty Dream! Well done Raiyumi! :)
Also we'd like to take this opportunity to thank everyone that made a game, played games, casted their votes or took part in anyway and to all those that had as much fun as we did!