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Nitrome Must Die - Scoring System

Hi Nitromians,

This will with any luck be our final update before the release of Nitrome Must Die. In this update we wanted to give you a brief glimpse of the scoring system for the game and explain how it works and why we hope it will add replay value to the game. At the end of each level you get a score based on the number of coins you collected from the enemies you killed. You are then given the choice to bank that score or gamble it in exchange for a multiplier on future score should they continue to not lose a level. The multiplier increases by 1 each time you gamble without banking. If you lose a level any unbanked score is wiped out so it is about playing it safe or risking it all. …….it’s a little bit like the weakest link TV show.

Let’s run through two examples to show the potential benefit of risking that score for multipliers.

Playing Safe:
Floor 1 the player banks their score of 100…total banked score: 100, Unbanked Score: 0, Multiplier x0

Floor 2 the player banks their score of 100…total banked score: 200, Unbanked Score: 0, Multiplier x0

Floor 3 the player banks their score of 100…total banked score: 300, Unbanked Score: 0, Multiplier x0

At this point they have 300 points in total banked score.

Gambling with success:
Floor 1 the player gambles their score of 100… total banked score: 0, Unbanked Score: 100, Multiplier x1

Floor 2 the player gambles their score of 100… total banked score: 0, Unbanked Score: 200, Multiplier x2

Floor 3 the player banks their score of 100… total banked score (before the multiplier): 300, Unbanked Score: 0, Multiplier x3

At this point they have 900 points (300 x 3 because of the multiplier bonus) in total banked score.

Large Image: Click Here!

by Mat

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